Bamboo Agile | Custom Software Development Company
Bamboo Agile is an Estonia-based custom software development company that crafts bespoke solutions for telecom, education, healthcare, finances, other sectors.
Educational app development looks promising, but adoption is the real challenge
You’ve probably heard all the hype: EdTech is the future. Tools powered by AI, adaptive learning, immersive media all promise to transform classroom activities. Maybe you even have an app idea or MVP. At first glance, it may seem that your app has a wide-open runway: students now are “digital natives,” teachers want innovation, districts want results.
However, the space is already full of tools, yet many struggle to drive ongoing classroom impact. Let’s see what the data tells us:
On average, U.S. school districts used 2,591 different EdTech tools in the 2022–23 school year.
While districts are accumulating tools, students’ access to them has dropped: from about 52 tools per student in 2021–22 to 42 in 2022–23. Same with teachers: from 49 tools down to 42.
Meanwhile, usage is extremely skewed: out of those thousands of apps, roughly 300 apps make up 99% of usage in a district. The rest are barely used.
That’s the paradox: the industry is expanding, yet adoption inside classrooms is narrowing. This is where investing in educational app development services becomes critical. You might get downloads, pilot interest, even a purchase order, but if teachers don’t integrate your tool into lessons, its usage will decrease quickly and dramatically.
Why educational apps lose traction after launch
The answer lies less in the technology itself and more in the realities of classroom culture, school infrastructure, and teacher support. If a tool doesn’t save time, align with lessons, or clearly help students, it won’t earn a permanent spot in the classroom.
A recent survey on staff dissatisfaction with EdTech in Australian schools reports that the most cited issues with the adoption of EdTech solutions are a lack of teacher-centered design, insufficient training and support, low customizability, and disconnection from pedagogy. In short, platforms are not built with real educational workflows in mind.
We also asked for expert opinion from Alesia Praliska, Business Analyst at Bamboo Agile, who had vast experience working with educational app development projects:
Alesia Praliska, Business Analyst at Bamboo Agile
“Experience shows that many educational applications are losing popularity due to inconsistencies between the real needs of teachers and students. The interface is often complex and overloaded, and the content and methodological support are not adapted to different levels and learning styles. Apps also don’t always keep users motivated and engaged: there’s no progress system, interactive elements, or clear value for teachers and parents. In addition, limited compatibility with other systems, high cost, and lack of regular updates make their use inconvenient and unattractive for the long term.”
Given all that, let’s elaborate on some of the points.
Resistance to change among teachers
Not all educators are eager adopters of new technology. While some are enthusiastic, others prefer familiar methods and worry about steep learning curves. In many schools, a small group of tech-savvy teachers push for innovation, but without wider buy-in, administrators hesitate to invest.
Even when the technology itself is solid, the barrier often comes down to teacher workload. A research from Arizona State University experts shows:
“Perhaps the most common reason mentioned by teachers for not actively integrating new technologies is that many teachers are satisfied with their current lesson plans… Revising lesson plans means several hours of additional work for the teacher, which is problematic given an already demanding schedule.”
Educators want clarity:
What can this app do that traditional methods can’t?
How has it worked in other schools?
What specific problems will it solve?
When companies fail to provide transparent answers and case studies, teachers remain unconvinced.
Teachers left out of the development process
The UK’s Tes polling indicates that 56% of teachers feel current EdTech solutions are not designed with the classroom teacher in mind. That suggests a large proportion of products are developed without sufficient teacher input.
Teachers’ practical classroom experience, pedagogical insight, and understanding of what works in real, messy environments are invaluable. When those voices are left out, products frequently misalign with actual needs.
“My school decided to invest in some tablets and learning apps, but we didn’t know what to use them for after 1-2 lessons… Now they are just laying there,” said one of the teachers to the editor of The EdTech World.
Classroom management concerns
For many teachers, introducing apps raises fears of losing control. Students may get distracted, wander off-task, or even know more about the technology than their teachers.
As one teacher put it during EdTech Meetup in Poznań (Poland):
“Kids know how to use these things more than I do, I fear that I wouldn’t be able to control them and keep them focused.”
Infrastructure barriers
Even something as basic as internet access can make or break adoption. In schools with unreliable or slow Wi-Fi, cloud-based apps quickly become frustrating to use. Teachers prefer tools that function offline or offer lightweight versions that don’t disrupt lessons when connectivity falters.
According to the Technology in Schools Survey, only 63% of schools in the UK reported having a fully functional Wi-Fi signal throughout the school. In further and higher education settings, the 2023/24 Digital Experience Survey found that 60% of teaching staff had encountered Wi-Fi issues (or connectivity problems) in their institutions.
It is worth mentioning that the problem also lies in the lack of stable internet access for students.
For example, a poll from education charity Teach First has found that only 2% of teachers working in schools serving the most disadvantaged communities say all their pupils have adequate access to devices and internet to work from home.
In addition, a YouGov / UK survey found that 44% of teachers knew of at least one pupil who couldn’t access education because of technology or internet issues. Among those who could give a number, the average was about 8 students per teacher being unable to connect due to tech issues.
These limitations hinder the adoption of educational applications, so not all students can fully participate in digital learning.
Poor UX
Even if an educational app has great content and the right pedagogical goals, a poor UX can kill adoption fast. Teachers report that EdTech tools often add to their workload instead of reducing it. Tools that require multiple logins, unclear user interfaces, or constant data entry are quickly abandoned.
A Reddit thread explored users’ biggest aggravations with Google Classroom. Teachers commonly complain about repetitive edits across sections, poor navigation, losing place in the review tab, clutter from old assignments, missing LMS features, inability to reject empty submissions, and too many extra clicks/manual tasks.
Of course, users often suggest workarounds in the comments, but let’s be honest: implementing these suggestions takes a lot of time, and this is not at all what the user expects from such apps. Teachers often feel apps are not designed with their day-to-day workflow in mind, so even well-intentioned tools end up being sidelined.
Why many AI tools don’t last in classrooms
The idea of developing an educational app with AI may seem very promising. But sustaining use in real classrooms has turned out to be harder than expected. Below are concrete reasons why people often stop using AI tools after the initial deployment.
Mismatch between hype and teacher readiness
A major reason is that many tools assume teachers are ready to adopt AI, but surveys show otherwise. For instance, a Twinkl study found that 76% of teachers felt unprepared to use AI effectively. Even though AI adoption is growing (62% of U.S. educators use AI in some capacity; 60% in the UK), most have had little formal training. When a teacher isn’t sure how AI works, or what its limits are, even small errors from the tool lead to distrust.
Reliability, accuracy, and “error cost”
AI tools often make mistakes like hallucinations, incorrect or oversimplified suggestions, or grading/assessment misfires. Teachers find those mistakes costly. A survey of 1,012 UK teachers showed 63% believed generic AI tools were too unreliable and inaccurate for classroom use (e.g., for helping with planning or assessment). Even when AI saves effort, if it occasionally misleads or gives wrong content, teachers see it as more overhead than help because they must double-check or correct it.
Ethical, assessment, and academic integrity concerns
Another big failure mode: AI tools clash with existing norms around what constitutes learning and assessment. Many teachers worry about cheating, plagiarism, and misuse. In the UK, 66% of teachers believe they regularly receive student work that was AI-generated. Also, BCS survey data show that 84% of teachers haven’t changed the way they assess students despite AI availability. Many are unsure how or when AI use is acceptable. Without clear policies or frameworks, tools risk being banned or restricted by school boards or exam authorities.
Lack of institutional policy, infrastructure, or support
Even good AI tools fail if schools don’t have the supportive infrastructure or policy. In many cases:
Schools lack official policies or guidelines for AI use. For example, 41% of UK teachers said their school had no agreed approach to AI, and 17% didn’t even know whether any policy existed.
Many teachers report no support from school leadership in deploying or using AI tools. Without training, professional development, or tech support, adoption tends to stall.
Infrastructure issues (devices, network reliability, permissions) often amplify every other problem. An AI tool that relies on internet connectivity, for example, suffers greatly in schools with unreliable WiFi, so initial use drops when connections falter.
Perceived value vs actual benefit
For an AI tool to stick, it needs to deliver real benefit, not just promise. Many tools are positioned as “time savers,” “personalization,” “better assessment,” etc. But when teachers dig into what this means in daily use, they often find:
Gains are modest or inconsistent.
Extra reviewing/editing required after AI output, undermining the time saved.
Outcomes (student learning, assessment scores) aren’t clearly improved—or the improvement takes so long that stakeholders lose patience.
The role of teachers in app success
In the previous section, we figured that “successful” education app development was not really about downloads or funding rounds. Actually, if teachers don’t believe in your app, it won’t last. Teachers are more than just end-users. They are designers, mentors, gatekeepers, and the loudest advocates inside schools. Ignoring their role almost guarantees that your app will become another short-lived education tool.
Teachers as co-designers
The first mistake many startups make is aiming to build an educational app for students, parents, or administrators, and treating teachers as an afterthought. However, teachers understand the texture of classroom life in a way product managers can’t: where lessons bottleneck, what feedback actually helps, how tests must align with the curriculum.
When startups bring teachers into design workshops, test early prototypes in real classrooms, and actively listen to their frustrations, they tend to build tools that stick.
Onboarding and training
Even the most elegant tool requires proper onboarding. Sometimes, schools throw a new app into teachers’ laps with a single training session and a PDF manual. Teachers, already stretched thin, quickly conclude the tool creates as much work as it saves. Surveys back this up.
A study from the Education Policy Institute found that since 2019, only about 30% of teachers felt technology reduced their workload. The rest either saw no change or felt it made things harder. According to another survey, teachers spend an average of 4.5 hours per week managing or troubleshooting EdTech tools.
In the same study, teachers noted that onboarding and training was not enough. Among common issues they mention:
It was too short, too fast.
Delivered by non-educators.
Not linked to real teaching scenarios.
Lack of follow-up or coaching.
Training must be hands-on, contextual, and directly tied to teachers’ existing practice. Teachers need to see how the app saves them time in tomorrow’s lesson, not just in theory. Programs that use a “trainer-of-trainers” model, where experienced teachers mentor colleagues, have shown high adoption rates.
A study on digital education in primary schools even found that training teacher-trainers, supported by experts, significantly boosted motivation to integrate tech in the classroom.
From users to ambassadors
One of the most powerful levers in EdTech adoption is the teacher who turns into an advocate. When a teacher genuinely believes a tool makes their work easier or more effective, they will share it in the staff room, use it in training days, and (who knows?) post about it on social media.
Nearpod has built a whole ambassador program around this idea. Their PioNear community recruits enthusiastic teachers to showcase classroom examples, lead workshops, and swap ideas.
Startups can learn from this: it’s better to have a hundred passionate teacher-ambassadors than ten thousand unengaged sign-ups.
The workload question
Teachers are drowning in admin. Any EdTech that adds clicks, creates duplicate grading, or demands extra lesson prep will get abandoned fast.
A TES / YouGov poll found that 51% of teachers agreed technology “creates as much work as it saves” in their day-to-day practice. In other words, even when teachers see potential benefits, they feel they are offset by the extra time needed for setup, troubleshooting, and adapting lessons.
What we can learn from this is simple: teachers are the linchpin of EdTech success. When apps are co-designed with them, reduce their workload, and give them ownership through training and ambassador roles, adoption lasts.
Moreover, according to a 2025 Classroom of the Future report, schools with strong teacher buy-in saw up to a 70% jump in student engagement. That’s not because the apps were “fun” for students, but because teachers believed in them, used them consistently, and wove them into real lessons.
Ignore their needs, and even the smartest technology will quietly fade from the classroom.
How to develop an educational app for sustained student engagement, not just downloads
Keeping students interested in your educational app week after week is difficult. Many apps see a big jump at the start, then activity drops. To avoid this, design needs to focus on motivation like fun challenges, personal learning paths, and smart feedback that makes progress feel real. This way, students come back not because they “have to,” but because they “want to.”
Feeling of belonging
Engagement deepens when students feel connected to a community. This happens when their contributions are visible, when instructors highlight meaningful work, and when collaboration with peers is encouraged.
Belonging gives students a reason to participate beyond compliance. Instead of simply completing tasks in isolation, they join a shared academic journey where their presence is valued.
Personalization
Students disengage the moment content feels too easy, too hard, or disconnected from their interests.
In a 2022 randomized controlled trial, personalized educational content recommendations increased consumption of recommended material by nearly 60%, and overall app usage by 14% compared to non-personalized versions.
Duolingo also leans on personalization heavily. As CEO Luis von Ahn explained in his TED Talk, the app doesn’t just throw random words at learners: “Every lesson adapts to what you know and what you don’t, to keep you moving forward.” That adaptation is key to why people stick with it, despite language learning being one of the hardest skills to master.
Gamification
Gamification’s impact depends on execution. A leaderboard without context might be useless, but a progress bar tied to meaningful milestones can be powerful.
A well-known example is how Duolingo uses streak-tracking, rewards, and social cues (notifications from Duo, the owl, and progress bars) to keep learners coming back every day. It doesn’t always speed up learning significantly, but retention improves.
However, gamification has its pitfalls. One study of Duolingo noted that emphasizing competition and badges led some learners to chase points rather than focus on what they didn’t understand. Some users got discouraged by missed streaks or felt guilty when they couldn’t keep up.
Another study, “Students’ perception of Kahoot!’s influence on teaching and learning,” also notes that the elements of the game/competition are motivating, but sometimes the focus shifts towards fun and speed rather than a deep understanding of the material. The students said that “sometimes we lose sight trying to learn new things because you are just trying to win…”
So, here are some tips on how to develop an educational app with meaningful gamification:
Tie every reward or badge to real learning milestones. If students unlock a “grammar pro” badge, it should map to mastery of grammar rules, not just finishing ten lessons.
Use challenge and achievement curves that ramp up gradually. Early wins are motivating; harder tasks later keep growth in view.
Allow student autonomy. Let users choose paths, domains, or themes they care about. That personal interest keeps them invested.
Combine gamification with personalization and feedback. If students see which types of tasks they struggle with and get encouragement, they’ll feel seen and more likely to persist.
Be cautious with streaks or competition. When students miss a streak, make recovery possible. When using leaderboards, ensure they motivate rather than shame.
Habit formation
Engagement also relies on rhythm. When activities follow a predictable pattern that aligns with class schedules, they naturally fit into a student’s weekly routine. Quick, low-effort tasks between larger assignments keep momentum alive and prevent long gaps that lead to disengagement. Over time, logging in or participating becomes as natural as attending a lecture or checking email.
Is your app struggling with low classroom engagement?
Let’s audit your UX, training, and teacher workflows to fix it.
Technical foundations that make or break classroom-ready apps
When a teacher opens an app in class, there is no room for errors. If the system is slow, crashes, or does not work with the school’s devices, the lesson stops. This is why technical details like speed, safety, and easy log-ins are not “extra features.” They are the base that makes an app classroom-ready. Without them, even the best idea will fail.
Scalability and software performance under real user loads
An app may perform fine with 10 teachers and 200 students, but when a district of 5,000 students logs on all at once (e.g., after lunch break, or just before class), that’s when stress surfaces.
What to plan for:
Choose an architecture that supports autoscaling (e.g., cloud services, load balancing).
Simulate peak loads during QA & staging (not just happy-path tests).
Monitor server latency, response times, memory / CPU usage.
Use performance budgets: define “maximum acceptable latency” for critical user flows (login, lesson load, content fetch, etc.).
Maintainability and continuous improvement
EdTech consultant reports show many startups stall not from lack of demand, but because technical debt makes iteration impossible. It might make sense to invest in modular architecture, CI/CD, and monitoring. That way, releasing a new feature before the back-to-school season is just a routine.
Integration with other school systems
Teachers already juggle too many tools. Every extra login or manual roster import is friction. District IT leaders consistently ask the same question during procurement: “Does it integrate with what we already use?”
Integration touchpoints to consider:
SSO: Google, Microsoft, Clever, ClassLink. No teacher wants another password.
LMS/SIS sync: Rosters, grades, assignments flowing seamlessly into Google Classroom, Canvas, or PowerSchool.
Data portability: Districts need exports for compliance and analytics. Closed ecosystems are red flags.
Data privacy and compliance
Nothing kills adoption faster than a privacy scare. Parents and teachers are acutely aware of data risks, especially when children are involved.
The regulatory landscape:
USA: FERPA (student records), COPPA (under-13 data).
EU/UK: GDPR + Children’s Code mandate high privacy by default.
Emerging markets: data localization laws require student data to be stored in-country.
“EdTech is more complex than simply gamifying learning. There are regulatory and trust issues. Who owns the data collected, for example? Parents and kids need to trust the technology they are using. When you buy medication from a pharmacy, you know there has been a vetting process behind it. Nothing sold in a pharmacy will harm you, even if it is not guaranteed to help! … There should be a reliable system that looks at educational innovations and reassures parents, teachers, and school boards that the program is likely to work and won’t harm their children.”
Offline-first approach
As we’ve already mentioned, even nowadays it might be hard to maintain an equally stable level of Wi-Fi connection for everyone. That is why your app should be backed up with an offline version. When learners can continue studying without internet interruptions, they experience more consistent engagement and improved knowledge retention.
Accessibility
If your app can’t be used by a visually impaired student, schools risk non-compliance and they’ll pick another vendor. Districts face lawsuits if they buy non-accessible tools, teachers refuse to adopt apps that exclude part of their class, and students with disabilities lose trust in technology that constantly fails them.
The scale of the need is bigger than most startups realize. According to the CDC, about 1 in 6 children in the U.S. has a developmental disability, and roughly 7 million K–12 students (14%) receive special education services under IDEA (Individuals with Disabilities Education Act). Globally, UNESCO estimates that 240 million children live with disabilities. If your app isn’t accessible, you are automatically excluding millions of potential users.
The Web Content Accessibility Guidelines (WCAG 2.1 AA) are the baseline: proper color contrast, alt text for images, text resizing, keyboard-only navigation, semantic markup. But many education systems go further:
In the U.S., Section 508 of the Rehabilitation Act requires federal agencies (and, by extension, many schools receiving federal funding) to procure accessible software.
In the EU, the European Accessibility Act (2025) is extending compliance requirements to digital services, including educational apps.
In the UK, schools must meet the Public Sector Bodies Accessibility Regulations, which require annual accessibility statements.
If your app can’t meet these, you’re not just risking bad UX – you’re legally excluded from bids.
How to create an educational app that schools will renew
Winning a contract is the beginning, not the end. Renewal depends on whether your app proves it belongs in the daily rhythm of schools. What schools are really buying is not technology, but confidence that your app saves time, supports learning, and will still be worth using next year.
Pilot programs
First, it is helpful to start with a pilot program. This means you give a small number of schools early access to your app. During the pilot, you can test how the app works in real classrooms. You can also see if teachers and students understand it easily.
It’s a real opportunity to create evidence. Schools operate under budget pressures and accountability measures, therefore, they need proof that a tool works before committing funds long-term.
Overall, a well-designed pilot answers two critical questions:
Does this app fit how teachers already teach?
Does it show measurable impact on students?
Without those answers, renewal might become risky for administrators.
Teacher involvement
We recently figured that teachers are the ones who make or break adoption. When they are left out of the educational app development process, solutions often end up duplicating tasks, adding clicks, or creating extra admin work. That’s why involving them early pays dividends.
Second, teachers need to be involved from the beginning. One way is to run focus groups where teachers share their needs and ideas. Another way is co-design workshops, where teachers and developers work together to plan the app features. You can also use requirements elicitation, which means asking teachers what problems they face and what tools would solve them. Later, you should test the app in classrooms, collect teacher and student feedback, and then improve it.
There’s also a psychological layer: teachers are more likely to champion tools they’ve shaped. This sense of ownership transforms them into internal advocates. On the other hand, if they feel an app was “dropped on them,” resistance builds and renewal becomes unlikely.
Curriculum alignment
Third, your app must match the school curriculum. If the content and activities support what students already need to learn, schools will see more value in it. For example, link lessons, exercises, or quizzes directly to learning goals. Teachers don’t want to rewrite lesson plans for your app; on the contrary, they want your app to fit into the plans they already use. This way, teachers can easily use the app as part of their teaching instead of as an extra task.
The failure to align with curriculum and classroom realities is one reason why many highly innovative apps (e.g., AR/VR simulations) struggled to stay in classrooms after initial excitement.
Ongoing training
Even the best-designed apps create anxiety if teachers feel unprepared. Without structured onboarding and continuous support, an app can quickly be seen as “one more thing to learn.”
Do not stop after one workshop. Offer short online sessions, tutorials, and guides that help teachers learn at their own speed. Regular training also shows schools that you care about long-term support.
Support also acts as a feedback loop for developers, revealing friction points that can be fixed early.
Product roadmap planning
Plan your product roadmap carefully. This means thinking ahead about updates, new features, and improvements. Schools like to know what is coming next. Share your roadmap with them to build trust. If schools see that your app will keep growing and adapting, they will be more likely to renew.
Technicalities
Make sure the technical side is strong. Schools often have different devices, networks, and systems. Your app should work smoothly on all of them. It should also follow school data privacy and security rules. If your app is hard to install or has many errors, schools will stop using it.
User experience
Finally, always focus on user experience. Students should enjoy using the app, and teachers should find it simple and helpful. Clear navigation, quick load times, and friendly design are very important. A good experience makes people come back every day.
Wondering how to make your EdTech idea stand out?
We’ll help you design an app that teachers actually use and schools renew.
Key takeaways for startups and school technology leaders
After all the talk of pitfalls, promises, and practicalities, it’s worth pausing to boil things down. So, here are the lessons that matter most.
The do’s and don’ts of educational app development
To summarize, we have analyzed the main reasons for the failure of educational applications. Taking them into account, here are some recommendations on do’s and don’ts to consider.
Do:
Design with teachers, not just for them. Apps that succeed almost always involve educators in co-design. Teachers spot practical barriers developers miss: how students actually log in, how the tool fits into a 45-minute block, how homework gets assigned.
Prioritize classroom reliability over flashy features. A “cool” AR demo means nothing if the app freezes mid-lesson. Kahoot! won adoption not by being fancy, but by being ridiculously easy and reliable.
Invest in onboarding and training. Teachers are busy. If it takes an afternoon workshop and a manual, adoption drops. Micro-training, tooltips, and embedded support might be a good option.
Respect data privacy. Compliance isn’t just legal, it’s also reputational. As Justin Reich puts in his book: “Privacy is not about something to hide. Privacy is about something to protect..
Don’t:
Don’t build an educational app for the “average” school. As Reich reminds us, “No school district is average, and they are all unique in their way.” Designing for a mythical middle leads to tools that fit nowhere.
Don’t mistake downloads for adoption. Hitting 10,000 installs feels good, but if teachers aren’t using your app in daily lessons, it’s a vanity metric.
Don’t treat accessibility as optional. Districts will reject you outright if students with disabilities can’t participate.
Don’t ignore technical debt. Shortcuts in year one can kill you in year two. When a district requests integrations or new features, an unstable codebase can make implementation slow, expensive, or even impossible.
Checklist for evaluating classroom readiness
If you’re a startup about to pilot with a school or a district leader weighing a new vendor – here’s the reality check. Ask these questions before you sign contracts:
Scalability: Can the platform handle 1,000 simultaneous logins at 9:00 a.m.? Have they tested it?
Offline support: Will the tool still work if the Wi-Fi drops mid-lesson?
Integration: Does it support SSO (Google, Microsoft, Clever)? Can data flow into our LMS/SIS without manual work?
Accessibility: Can a visually impaired student navigate every feature? Are there captions, alt texts, keyboard support?
Teacher workflow: How many clicks does it take to set up a class, assign homework, or check progress? Less is more.
Student engagement: Does the app motivate beyond novelty — through personalization, meaningful gamification, or peer collaboration?
Data privacy: Is there a clear privacy notice? Is student data encrypted and minimized? Has the vendor done a DPIA?
Support and updates: How often is the app updated? Is there a support line for teachers during school hours?
If a tool can’t pass this checklist, it’s not classroom-ready.
Conclusion
The story of educational technology is full of good intentions. However, as we’ve seen, real adoption hinges on factors that often feel less glamorous: scalability, integration, accessibility, teacher buy-in, and sustained engagement.
As Justin Reich reminds us in Failure to Disrupt, education has always faced the same dilemma: do we design tools that merely “fill pails” with content, or do we create opportunities that “kindle flames” of curiosity and engagement? Apps that reduce learning to content delivery rarely last beyond the pilot phase. But platforms that spark student motivation, empower teachers, and fit into real classroom life are the ones schools renew year after year.
At Bamboo Agile, we’ve seen this firsthand. Our team has developed classroom-ready solutions that combine strong technical foundations with thoughtful design for teachers and students. We know what it takes to move beyond MVPs into tools schools truly adopt – and we’re ready to share that expertise. If you’re building or scaling an educational app, we’d be glad to consult and help you design a product that lasts, not just one that launches.
FAQ
How to create an educational app?
Start with the classroom, not the code. The most successful apps are built in close collaboration with teachers and students from the very beginning. Define the learning problem you’re solving, map how your app will fit into daily lessons, and validate with a pilot program. From there, focus on strong technical foundations: scalability, offline access, integration with school systems, and accessibility. And of course, partner with an experienced educational app development company that can help you move from an idea or MVP to a classroom-ready product with fewer costly missteps.
How much does it cost to develop an educational app?
Costs to build an education app vary widely depending on scope, features, and platforms. A simple MVP (basic student activities, teacher dashboard, login) can start from $30,000-$60,000, while a fully featured platform with integrations, AI-driven personalization, and mobile + web apps can easily reach $150,000–$300,000+. Keep in mind that initial development is only part of the investment: ongoing updates, support, and compliance checks are essential for classroom adoption and renewals.
What is the most used educational app?
Globally, Google Classroom remains the most widely adopted educational app, especially since the pandemic accelerated digital learning. It integrates seamlessly with existing Google tools, is free for schools, and scales across devices, which explains its popularity. Among student-focused apps, Duolingo consistently ranks at the top, with more than 500 million downloads worldwide, showing the power of gamification and microlearning when done right. However, “most used” doesn’t always mean “most effective” – the real question for schools is whether an app aligns with their curriculum and sustains student engagement.
We use cookies to analyze user behavior and improve the website for you. Check our Privacy Policy for more information.
Functional
Always active
The technical storage or access is strictly necessary for the legitimate purpose of enabling the use of a specific service explicitly requested by the subscriber or user, or for the sole purpose of carrying out the transmission of a communication over an electronic communications network.
Preferences
The technical storage or access is necessary for the legitimate purpose of storing preferences that are not requested by the subscriber or user.
Statistics
The technical storage or access that is used exclusively for statistical purposes.The technical storage or access that is used exclusively for anonymous statistical purposes. Without a subpoena, voluntary compliance on the part of your Internet Service Provider, or additional records from a third party, information stored or retrieved for this purpose alone cannot usually be used to identify you.
Marketing
The technical storage or access is required to create user profiles to send advertising, or to track the user on a website or across several websites for similar marketing purposes.